I took on several contracts during my studies to do freelance design work. This included graphic design, layout, web development, and content creation.
As a studio technician in the School of Interactive Arts and Technology, I helped students make their designs real using a wide range of fabrication processes, including our digital fabrication tools (3D printer, laser cutter, CNC machine).
As a graduate student, I ran the lab section of several university design courses. This work had me teaching visual design, computer graphics, fabrication, and design research methods.
Courses: - Design Evaluation (UX Research Methods) - Materials In Design (Fabrication techniques for designers) - Digital Image Design (Introduction to visual design)
Future Science Leaders
I spent two years running the technology design stream of an after-school program for high school students. The program, hosted at a museum called Science World, teaches design skills by getting youth to build creative projects that are meaningful to them.
This type of student centered teaching is challenging, in addition to teaching you have to act as a manager and a coach, but it was extremely rewarding to see the students build confidence in their ability to learn new skills, solve problems and express themselves. As a class, we made some amazing projects and covered skills that ranged from sketching and prototyping through to Computer Assisted Design and 3D printing. You can read more about the program here.
I co-founded a social venture to teach youth hands-on design skills. Three other teachers and I transformed a moving truck into a portable studio, developed a curriculum based on low-cost design activities, and taught at events and schools throughout Vancouver. This project is one of the things that I will miss most about Vancouver, but I leave the Maker Mobile in good hands. See more at makermobile.org.
I was awarded a $15000 research grant to explore the use of open source design technologies in a museum setting. This was my first experience organizing every element of an educational program, from grant writing to budgeting to building classroom technologies to teaching and managing staff. It was tremendously challenging and rewarding. At the end of the grant, the museum created a position for me to continue teaching, which I did for the next two years.
Vancouver Maker Education Meetup
I organized the Vancouver Maker Education Meetup, a group that brought together designers, educators, administrators and parents, to learn about hands-on design education. The events were an exercise in community building, and the response was very encouraging; after organizing a year of speakers and events the group is 200 members strong.
Vancouver Maker Faire
I served on the board of directors for Vancouver Maker Foundation, a non-profit that organizes the organizes arts and education events (including the Vancouver Maker Faire which attracted over 100 exhibitors and nearly 4000 attendees last year). As Education Chair, I built relationships with local institutions, raised funds, and organized events.
Virtual Reality Research
I've done several years of research into human perception and virtual reality interfaces. While at the School of Interactive Arts and Technology, I helped build a full motion simulation setup and used it to study the way that people perceive space in simulated environments.
I build a lot of projects in my spare time. These range all over the place, from electronics and programming to costumes to construction. Sometimes they're an excuse to learn new skills, other times they're for a particular event or contract. Whatever the case, they're usually good fun.